Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. This extra d6 improves as you advance in bard level at 9th level (1d8), 13th level (1d10), and 17th. From Player's Handbook, pages 51-55; Xanathar's Guide to Everything, pages 14-16; Mythic Odysseys of Theros, page 28; Tasha's Cauldron of Everything, pages 27-30; and Van Richten's Guide to Ravenloft, pages 28-29. The "Load" version you linked is a pun. Some content found on this page may not be suitable for play at your table. . While this. You must have a Charisma score of 13 or higher in order to multiclass in or out of this class. It allows the caster to gain advantage on Charisma checks against a target. The Complete Bard 5E Guide | Bard 5E Handbook. Even though the bard's high-level spells will be delayed, they gain access to several unique paladin spells. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. You touch one object that is no larger than 10 feet in any dimension. Spell Lists. Bard Cantrips: The Complete Guide | D&D 5e. Its simple nature and ease of use make it great for Bards to tweak and play around with. The Kobold is a favorite punching bag of low-level adventurers, allowing the DM to populate dungeons and other locales with numerous, low-CR humanoids without immediately overpowering low-level parties. Tasha’s has an optional feature for that allows for cantrip replacement at levels where you also get an ability score increase. When it comes to building a Bard, Charisma is always their most important ability score. Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous. Tyler began playing tabletop RPGs with 3rd edition Dungeons and Dragons over 20 years ago. 50. To my knowledge, there is one way in the rules as they are written to cast more than one spell per turn: the Fighter’s Action Surge ability. Optional Spells. 201] We know cantrip IS a spell. This color coding isn’t a hard and fast rule; there are plenty of sub-optimized. Vicious Mockery 5e: Mechanics & Guide to Using the Spell. Each time you gain a level in the bard class, you can swap out one of your known spells for another one. If you’re looking to make the most of your caster’s choices then here’s my picks of all the best cantrips in Dungeons & Dragons 5th edition. Friends: This is really hard to use, you need to put distance between yourself and the enemy, and you only get a minute. Though you can only cast this spell on a single item at a time. School: Transmutation. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. At 1st level, you know two cantrips of your choice from the bard spell list. Ability Score Increases: Being able to choose between +2 ASI, +1 ASI, or +1, +1, +1 ASI means that you can pick exactly what your build will need. You craft an illusion that takes root in the mind of a creature that you can see within range. Spellcasting: The mage is a 9thlevel spellcaster. The chosen creature has advantage on the next. You fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right. Choose one or two creatures you can see within range. Class Specific Ratings for Blade Ward. You. Casting Time: 1 action Range: 30 feet Components: V, S Duration: 1 minute. A wandering minstrel, collecting tall tales as they travel from place to place and telling the stories of their adventures, a valiant explorer, digging into dusty crypts to unearth ancient secrets, and a sly. Preparing and Casting SpellsYour spell bolsters your allies with toughness and resolve. Cantrips (2) vicious mockery, mage hand. Keep your hair after a hair cut. And the rider effect. You know four 1st-level spells of your choice from the bard spell list. Casting Time: 1 action. Mass Polymorph – 4. Bard. The College of Glamour is your glam rock action-adventure team captain. When you go to level 2 your spells known increases to 5 (you learn a new spell) and get 1 more spell slot. Spell Slots. Using occult trappings, these bards conjure spiritual embodiments of powerful forces to change the world once more. Bard Spells Cantrips (0 level) Dancing Lights Light Mage Hand Mending Message Minor Illusion Prestidigitation True Strike Vicious Mockery. Excellent cantrip that can be used to set up an ally’s spell. Friends. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Class is back in session, and now we return to the bard class. Completely covering the object with something opaque blocks the light. You can then choose a different creature you can see within range (you can choose yourself). Tyler has a long-standing love for building characters and for game mechanics, and brings that enthusiasm to everything he creates. From Player's Handbook, pages 51-55; Xanathar's Guide to Everything, pages 14-16; Mythic Odysseys. Thunderwave is a decent level 1 spell for AoE, but Dissonant Whispers is better damage against a single target. You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air. Friends is a cantrip-level Enchantment spell. Bards aren't known for their raw power in Dungeons & Dragons Fifth Edition. Now we. Firebolt. Slashing (. It deals psychic damage and provides a strong debuff on a failed save. Dancing Lights. 2/5 Rock Gnome. Clerics are best known for their healing abilities, but also for their ability to deal large amounts of radiant damage. My dilemma is, it feels like vm will lose some effectiveness at higher levels, especially when facing enemies with higher save. Level one Paladin is. The Artificer is a class with a tool for every job and a solution to every problem. At level 1, Bards know 2 cantrips and 4 spells. Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Classes. For more exotic options, a Shadar-Kai or Eladrin. Thaumaturgy. Bonus action cantrips get an automatic spot in the top ten, and when you add in yet another funny name you just know we gotta give Shillelagh some love. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn’t ended. Casting Time: 1 action Range: Self Components: S, M (a small amount of makeup applied to the face as this spell is cast) Duration: Concentration, up to 1 minute. The creature stops being stable, and must start making death saving throws again, if it takes any damage. Introduction. Fire Bolt is one of the simplest and most straightforward damage cantrips in all of D&D 5e. Range: 120 feet. Whichever form you choose, each light sheds dim light in a 10-foot radius. 5th. Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of phosphorus or wychwood, or a glowworm) Duration: Concentration, up to 1 minute. This spell is a minor magical trick that novice spellcasters use for practice. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. At the end, you will get the option to select only some results to generate our own. You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing. Rather than being minor magics that take almost no mystical energy (i. Alternatively, you can also pick up cantrips with this feature. Immediately after a creature you can see within 60 feet of you succeeds on an attack roll, an ability check, or a saving throw, you can use your reaction to demoralize the creature. The bard is a 4th-level spellcaster. Gather your party and venture forth!Hey r/3d6!I'm building a level 11 college of eloquence bard, and I'm struggling to pick spells. The target explodes with a dazzling display of colors. And cantrips do not use spell slots. Choose one or two creatures you can see within range. A sparkling ball of light fires from your hand strikes a single target. Fellowship of Spirits. This isn’t necessarily true in the world of DnD. Long answer: The synergy is practically non-existent, the casting stats aren't the same, Bard/Druid spell lists already have a fair degree of overlap, Magical secrets provide you with a significant window into the Druid list, Druid features tend to scale real hard with class levels, Druid is extremely backloaded as a class and. ago. Wizards have the largest selection of ice magic out of any other classes, boasting a solid 22 of the 27 available cold spells in D&D 5e. Traditionally, a bard would be someone with musical talent. These types of cantrip help with a common problem in old-school versions of DnD. Artificer Spells for Dungeons and Dragons (D&D) Fifth Edition (5e). Bard, Sorcerer, Warlock, Wizard. For the classic version of the Genasi, see our Genasi Handbook. The target must make a Wisdom saving throw. (Tasha's Cauldron of Everything, page 27. Early on in fifth edition, there were two (and a half, I’m not really counting arcane trickster) options for gish characters: Eldritch Knights and Bladesingers. Roll 6d10, the total is how many hit points of creatures this spell can effect. Spells and cantrips are an essential part of building your Bard. Choose the cantrip from the bard, cleric, druid, sorcerer, warlock, or wizard spell list. You create a burst of thunderous sound, which can be heard 100 feet away. Evocation cantrip. 3. Sapping Sting. A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. At level 14, a Valor Bard may make a single weapon attack with their bonus action after they cast a Bard spell (as an action). This bard spell list includes optional spells available from Tasha's Cauldron of Everything. You learn additional. On a hit, the target suffers the weapon attack’s normal effects and then becomes sheathed in booming energy until the start of your next turn. DC-15 (10 + Proficiency + Intelligence of any clever 1st-level wizard) Returns some creative uses of what they're trying. In this guide, we’re going to go over exactly how this cantrip works and why it’s such a good piece of mechanical and thematic game design – especially in contrast to. You hurl a mote of fire at a creature or object within range. At level five, you shoot two beams. Bards don't get an attack cantrip because that is what the game designers decided the class shouldn't be able to do. This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). The spell then ends. On the other hand, the spells you've chosen aren't permanent. If the cantrip effects improve with level, the spell slot used to cast it must be 2 levels higher per step of improvement. You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Your bard college, or subclass, will likely give you some guidance in choosing a playstyle. -. I'm not looking for extra cantrips or spell slots, and I know the Magic Initiate feat can grant such an extra known spell (and casting it at level 1) if taken in the same. College of Spirits is a typical, casting-focused bard that adds some unpredictable spell-adjacent options via Tales From Beyond and access to expanded spell options using Spirit Session. Healing Word. Casting Time: 1 action. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. Casting Time: 1 action Range: 30 feet Components: S, M (a bit of fleece) Duration: 1 minute. The racial cantrip that some races get (including Dancing Lights for Drow) is in addition to any cantrips that might be gained as a class feature. Level 1+ Mage of Silverquill Feature. 10 Best Cantrips in 5e. Individual spell selection will be covered later. The chosen spells count as bard spells for you but don't count against the number of bard spells you know. The bard’s spell list offers some unique options that. For. Monsters. This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content. You cause flames to flicker, brighten, dim, or change color for 1 minute. This cantrip, if you aren’t familiar, allows you to make a melee weapon attack that does some small bonus damage and larger bonus damage if the target moves 5 feet or more before your next turn. Hit Points Hit Dice: 1d8 per bard level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at. There are effectively 5 versions of the Aasimar, and no one can fault you for getting them mixed up. Cantrips You know two cantrips of your choice from the bard spell list. A cantrip is a spell that can be cast at will, without using a spell slot and without being prepared in advance. Unlike leveled spells, cantrips are not interchangeable. Light. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Conjuration cantrip. 240). And the bard has some powerful spells indeed. This is where that really shows! With this feature, taking the Attack action increases your walking speed by 10 feet until the end of your turn. This category includes the wild elves (grugach) of Greyhawk and the Kagonesti of Dragonlance, as well as the races called wood elves in Greyhawk and the Forgotten Realms. Dipping a level or two into Warlock as a Bard gives you Eldritch Blast, one of the best damaging cantrips in the game, especially with Agonizing Blast. But with all those choices, all those options, it would be so easy to make all the wrong choices. Light. Transmutation cantrip. Charged blade. If the target fails their wisdom saving throw, they take 1d8. Bardic Inspiration: Part of the bread and butter of. Witherbloom. Here’s a table of options open in creating a tiefling: Infernal tieflings – most common and possibly be related to Asmodeus or some other hellish being. As a first-level Bard, you can know two cantrips out of a possible 12. Spell Lists. Try the shortbow. They're both designed around using tools and. Choose an area of flame that you can see and that can fit within a 5-foot cube within range. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. Evocation cantripChallenge: 6 (2,300 XP) Bardic Inspiration. Range: 60 feet. vidyadawg. You instantaneously light or snuff out a candle, a torch, or a. Flint squinted into the setting sun. Spells you gain with this feature count as Bard spells. Minor Illusion: (cantrip, 30 feet, 1 minute, S/M (a bit of fleece)) You create a sound or static object in range that lasts the duration. Components: V, S. It can roll the die before or after making the ability check. Prior to their update in Monsters of the Multiverse, the Fire Genasi was the only. Every little jab and comment just sharpens your claws. The College of Lore goes and gets an extra helping four levels early. Spell Slots The Bard table shows how many spell slots you have to cast your spells of 1st level and. The corresponding text on page 52 under the Cantrips heading states that these are the only cantrips you know (at least, from the bard class), and that they must come from the bard’s list of 0th-level spells. Advantages of Vicious Mockery Ease of Use. Flame-like radiance descends on a creature that you can see within range. Cantrips. Phantasmal Force. A cantrip's spell level is 0. School of Necromancy Spells. Because of their infinite reusability, cantrips also tend to be less powerful than other spells, even 1st level spells, though if you use. With the right infusions and spells, they can fill nearly any role in the party, making the Artificer’s versatility rival that of the Bard. Choosing feats that provide a core stat boost alongside interesting abilities is essential, especially since this Bard relies on both CHA and INT to get the job done. It doesn't afflict its targets with any additional effects. Thunderwave is a great spell for breaking free when surrounded by foes, while Tasha's hideous laughter is one of the best incapacitating spells for single foes in the game. Components: V, S, M (a short piece of copper wire) Duration: 1 round. Repeated practice has fixed the spell in the caster's mind and infused the caster with the magic needed to produce the effect over and over. Healing. Spell Slots The Bard table shows how many spell slots you have to cast your spells of 1st level and higher. 10 Minutes. Starting at 14th level, when you make an ability check, you can expend one use of Bardic Inspiration. At Higher Levels. For a full overview of the Bard class, check out our bard 5e Guide. Self (30 ft ) Detection. Cantrips At 1st level, you know four cantrips of your choice from the sorcerer spell list. A comprehensive list of all official Wizard spells for Fifth Edition. At this level, our Light crossbow from our starting equipment will deliver more damage on average compared to our cantrips, however, if we are facing high AC enemies, mind sliver will deliver the better damage overall. You create one of the following magical effects within range: Your voice booms up to three times as loud as normal for 1 minute. The table on page 53 lists how many Cantrips Known you have at each level. Every bard will get to take two leveled spells or cantrips from any class (including bard) at each of levels 10, 14, & 18 for a total of 6 additional spells over the course of the character. Classes: Bard, Sorcerer, Wizard. As a Downtime Activity, a cantrip can be swapped for another that you have available after 10 days of practice and the expenditure of 20gp. Two things to keep in mind: “best,” in my opinion, means most likely to be most optimal in the most common conditions. Blade ward is a cantrip that honestly isn’t chosen enough. This online application will allow you to list and filter all the DnD 5e Spells with severals options. 120 ft (60 ft ) DEX Save. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. This is clearly visible in this damage(DPR)-level chart . You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table. GameCows Tip: There is an optional rule to change out a cantrip when you reach a level that gives an ASI (4 th, 8 th, 12 th, 16 th, 19 th). If you look in the PhB in the spells chapter (ch 11) it will list all the spells (including cantrips) that your class can learn. Bard you will get additional bonus actions when you reach level 3 and get 2nd level spells, but these will all compete with Hex for your concentration slot - Heat Metal stands out here. There are three healing spells in Dungeons & Dragons that characters can cast as a bonus action which are available to a decent number of spellcasters. Thaumaturgy. This is an awesome buff. Bane. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table. Roll 6d10; the total is how many hit points of creatures this spell can affect. At the same time, over the course of Dungeons and Dragons’ real-world history they have come to be known for their clever. The target gains no benefit from cover for this saving throw. Defensively it gives you medium armor and shields which beefs up your AC significantly, as well as Armor of Agathys and the shield spell. The chosen spells count as bard spells for you but don't count against the number of bard spells you know. Components: V, S, M (a playing card depicting a rogue) Duration: Instantaneous. You know two cantrips of your choice from the bard spell list. After level 11 blaster casters like an Evoker or a Dragon Sorcerer can beat this, but are still far behind any class that gets a Fighting Style. If you cast any spell (leveled or cantrip) as a bonus action you can then only cast a cantrip that has a casting time of 1 action. Infestation. • Your voice booms up to three times as loud as normal for 1 minute. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. And while I’ll include the classes each cantrip is available to, any character can learn two cantrips from any Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard spell list with the Magic Initiate feat. In addition to your two cantrips, you choose to learn one first-level spell from that same list. 5th Edition (5e) Bard spell list, organized by level. See Spells Rules for the general rules of spellcasting and the Spells Listing for the bard spell. Dancing Lights is a spell that's available as of level 0, with a castingtime of 1 Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks'Bane. Evocation cantrip. The bread-and-butter damaging cantrip for Bards. Hey guys! First time actually typing out for help, appreciate the help in anyway! Okay, so starting out as a Level 1 Satyr Bard (Eventually going to the College of Eloquence) that eventually will want to go into being a Sorcerer of the Aberrant Mind, this the first time I am playing not only a Charisma based character, but one that isn't always. Wall of Stone Concentration Evocation • V, S, M. Shocking Grasp is a good option for a melee cantrip, but Vicious Mockery will serve there since it forces a save. For Warlocks, Bards, Sorcerers, Rangers, the paragraph heading addresses Spells Known of 1st Level and Higher. The target (and only the target) hears the message and can reply in a whisper that only you can hear. A comprehensive list of all official Druid spells for Fifth Edition. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. Artificers bring a unique flavor to the table regarding thunder magic, combining their knack for invention with aural force to unleash a bevy of thunder spells that are as clever as they are potent. As a bard, a 2-level dip in hexblade warlock for agonizing blast covers your bard's single weakness as a spellcaster (consistent damage) with the best damage cantrip in the game. The man’s walk was marked by an easy grace—an elvish grace, Flint would have said; yet the man’s body had the thickness and tight muscles of a human. Combines Divine Smite. Out first level in bard comes at level 5, which is where people are getting things like Extra Attack and Fireball. Bards can fight, though maybe not as well as a fighter. 10 Minutes. “You fight it, don’t you? Like a little wildcat, I wager. The Bard gets Magical Secrets. Levels marked with an asterisk (*) have an optional class feature. When you cast this spell using a spell slot of 3rd level or higher. You unleash a string of insults laced with subtle enchantments at a creature you can see within range. On a failed save, it takes 4d4 psychic damage and must immediately use its reaction, if available. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. Some break under it, some make it the millstone around their neck, some revel in it. Vicious Mockery is an iconic bard cantrip that lets you debuff and damage enemies with the power of sick burns. They had some spellcasting abilities and a. 5/5 Half-Elf. An AoE damage cantrip that affects creatures around you and makes a loud sound. Vicious Mockery (Cantrip) Bards are often unpopular due to their lack of aggressive spells, but this cantrip deals damage in a unique and funny way, with a fantastic rider effect. Inspirational Boost (CAd) is a good 1st level spell. You create a momentary circle of spectral blades that sweep around you. Low-level spells are 1st and 2nd, mid-level spells are 3rd through 5th, high-level spells are 6th through 8th, and 9th-level spells receive their own category since. Let’s Cover the Tiefling Before the Bard. Prestidigitation. Fighter – Second Wind: Regain a small amount of health. Cantrip spells are very weak spells in D&D 5e. Spellcasting: You learn two cantrips and four 1st-level spells from the bard spell list at this level. ago. Spell Slots The Sorcerer table shows how many spell slots you have to cast your spells of 1st level and higher. This heritage manifests in their traits as spells that manipulate water, but also as acid resistance and. I ask this because Bards seem to have such a cool and varied spell list even at these first two spell levels which has given me pause over what to choose. This spell has no effect on undead or constructs. Wood Elf. Cantrips. 15. Solid colored and catlike (compulsory feature) Black, Red, White, Silver, or Gold Glowing eyes. Warlock 4 (The Celestial, Pact of the Tome): Light+Sacred Flame+6 Cantrips +8 Sorcerer 1: 4 Cantrips +4 Cleric 1 (Arcana Domain): 5 Cantrips +5 Bard(College of Lore) 6: 6 Cantrips +6 Druid 2 (Circle. Bards of the Fellowship of Spirits seek tales with inherent power-be they legends, histories, or fictions-and bring their subjects to life. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. The spell ends if you cast it again or dismiss it with an action. While good positioning is useful for every party, if your team has an abundance of melee fighters the combination of temporary hit points and movement will probably be worth more. R ange: 60 feet. In addition, the second and third sentences of the description are replaced by this sentence: “Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. Cantrips represent "tricks" than any novice arcanist should have played with in their early studies. This can be a decent damage increase for many martial characters, but it’s often. It would be unacceptable power creep for the Bard's staple cantrip to be overshadowed by a new option. Bard: College of Swords. A beam of crackling energy streaks toward a creature within range. You point one of your fingers in a direction away from you. Blade Ward 5e. Player’s Handbook Playtest 5. Just a little extra change at level 4 and about every 4 levels. Blade Ward Abjuration cantrip Casting Time: 1 action Range: Self Components: V, S Duration: 1 round You extend your hand and trace a sigil of warding in the air. Artificer can cast the following thunder spells: Booming Blade. Each spell has its uses, but with such a limited amount of space, it is essential to pick the right. Cantrips You know two cantrips of your choice from the bard spell list. You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You hurl a bubble of acid. The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. Components: V. Two things to keep in mind: “best,” in my opinion, means most likely to be most optimal in the most common conditions. You can cast the chosen 1st-level spell without a spell slot. Message provides the caster a private means of communicating with someone within a 120-foot range. Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords. The spell then ends. You extend your hand and trace a sigil of warding in the air. The target must make an Intelligence saving throw. You still have to succeed on the attempt, but doesn't require an actual tool. You will be also able to sort the list as you want. Bards do not prepare spells per day like Cleric or Druid. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. The weapon also becomes magical, if it isn't already. Vicious Mockery is one of the lowest damage cantrips in all of D&D 5e. You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. It has the following bard spells prepared: Cantrips (at will): friends, mage hand, vicious mockery 1st level (4 slots): charm person, healing word, heroism, sleep, thunderwave 2nd level. However, I think it could be extremely effective to take a 1-level dip in Warlock with the Hexblade Patron (in Xanathar's Guide to Everything), and do the rest of your levels in Bard. Playing DnD 5th Edition in person at local game stores and online with VTT’s over the past 10 years has provided a consistent connection to how the game. The Bard table shows how many spell slots you have to cast your spells of 1st-level and higher. While the pet, called a Dancing Item, is capable of fighting, the main benefit is that it radiates an aura of walking speed manipulation, either increasing or decreasing the walking speed of anything that. The last of the College of Swords Bard’s level 3 features is their primary feature: Blade Flourish. This video discusses the best bard cantrips in dungeons & dragons 5e. So a first level bard knows 2 cantrips and 4 spells but only has 2 first level spell slots. The target must succeed on a Wisdom saving throw or follow the command on its next turn. In the party there is also a defensively minded Paladin, a gunship rogue with a crossbow, necromantic offensive warlock and a fighter inspired by 4e warlords. Wood Elf with increased speed is also useful for a melee build. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks. They gain a 3 rd cantrip at level 4 and a 4 th at level 10. Your magic grants you a brief insight into the target’s defenses. The bardic inspiration adds 1d8, and may be performed 4 per short rest. One of the best damage-dealing cantrips in Dungeons & Dragons, Toll the Dead fills the air around an enemy with haunting bells. Share. The bard is a master of song, speech, and the magic they contain. Conjuration cantrip. Character optimization guide to DnD. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.